Formula XD
Game Development Journal

Pitlanes and pit crews and bombs, oh my!

11th March, 2017

Something that bugs me a little is how easily it is for me to forget what I’ve been working on very quickly, and it’s probably because there’s so much going on that there’s no time to reflect. Except, of course, on weekends, which is why I keep up this journal. So, having wrapped up making a bunch of circuits last month, what have I been up to in the first full week of March? Well, I wasn’t sure myself, so I read my last week’s Twitter posts to remind myself. Here’s what I found out, and boy there’s a lot. Continue reading…

Pausing, Skipping, and the Xingxiangxiong Grand Prix

28th January, 2017

It’s the last Saturday of January, and boy has it been a hectic, highly unusual month – certainly more than I’d bargained for. Anyway, I still got an awful lot done. This week, I hooked the audio settings into the game successfully, and built a pause menu, and then had enough time left over to make the Xingxiangxiong GP graphics. Continue reading…