Formula XD
Game Development Journal

The hills are alive with sound and music – in Build M35

22nd October, 2015

Did you hear that? A tumbleweed, I think. And crickets chirping away in the distance. It’s been a little while since my last entry. But like a submarine I’ve been making strong progress out of sight, and this is what I’ve come up with. Formula XD Build M35, now with audio and music and a number of bug fixes! Continue reading…

Playable build M33 with new features, and a whole new circuit

5th October, 2015

First of all, wow. When I uploaded M31 just over a month ago, I didn’t expect to receive so many downloads that I ran out of bandwidth! It’s been over 200 downloads to date. I knew the next one had to really hit a high mark, so I got to work. M32 wasn’t quite good enough for public consumption, so I kept at it and put in some more features, even finding time to work in the Australian Grand Prix at Albert Square. Continue reading…

Drivers’ special abilities

2nd October, 2015

One of the priorities in development of Formula X has been to make it feel more ‘gamey’ than a lot of theĀ games in its genre. A simple way to do that is to take some power away from statistics and assign bonuses which activate depending on context.

To that end, I’ve spent a few days writing in special bonus abilities for the racing drivers in the game. Continue reading…