Formula XD
Game Development Journal

Pitlanes and pit crews and bombs, oh my!

11th March, 2017

Something that bugs me a little is how easily it is for me to forget what I’ve been working on very quickly, and it’s probably because there’s so much going on that there’s no time to reflect. Except, of course, on weekends, which is why I keep up this journal. So, having wrapped up making a bunch of circuits last month, what have I been up to in the first full week of March? Well, I wasn’t sure myself, so I read my last week’s Twitter posts to remind myself. Here’s what I found out, and boy there’s a lot. Continue reading…

The importance of early playtesting

22nd November, 2015

Now and then, I’ve had the opportunity to demonstrate Formula XD to people in person, and from those occasions, I think I’ve found a rule of thumb for pre-beta playtesting: it isn’t what people say about the game, but how they try to play the game that tells you all you need to know about what they enjoy, what confuses them, and what they don’t care about. So just from these observations, here are some of the changes I’ve been working on. Continue reading…